Adventurer's Guild

Description
An organization built by and for adventurers. Having existed for several years, the establishment is ever growing and provides many opportunities for new adventurers looking for quick change.

Appearance
The establishment is a rather large estate set within the middle of Osteria. Much of the land is outdoors, guarded by by a single gate and high walls.

A large path leads up to the two large (and always open; so much so that they have literally been nailed open due to adventurer's attempting to close the doors) past numerous trees and the guild's Stables. Other smaller paths lead around both the eastern and western side of the estate, leading into the gardens.

Gardens surround the guild on all sides. The Eastern Garden is known for it's peaceful maze, the Western Garden sits around the Fighter's Guild Courtyard, and the Back Garden has a wonderful fountain.

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Inside sits the Main Common Room, occupied by two receptionists at all times day and night. Ebota's Bakery sits off to the side, running at random-odd times of the day.

The Main Common Room is also directly connected to the Secondary Common Room, used by the Fighter's Guild or during events. The Quest Room is also adjoined, open to guild members only.

Numerous hallways lead deeper into the establishment, including numerous staircases leading up to the Second Story. Rooms on the bottom floor include the Kitchen, Bathhouse, Bottom Floor Sleeping Quarters, Library, Massage Room, and Offices.

Roleplaying Tips
The Secretaries of the Guild are a major aspect, as they are the face and main source of information for Adventurers. Most secretaries are very knowledgeable, or at least have the means to obtain information when it comes to the guild and quests provided by the guild.

Personalities vary greatly, but the Guild's Owner Mesuxis is what many would consider Lawful Good, and so which she refuses to hire or keep workers if they do not put in exceptional work. She expects all rules of the guild to be followed to the T; but if she did not witness something minor personally, is willing to look the other way.

Major rules broken such as damaging or injuring the guild or its residents, prying for private information, theft, or fighting on guild grounds must be reported to Mesuxis immediately. How she handles it is then up to her.

Motives
The Adventurer's Guild's primary goal is to establish new Adventurers within the world of Daleos and provide them a means of living. While quests exist everywhere, simply walking outside of town will usually give you trouble, the guild specializes in organization and prep work that makes it safer for Adventurers.

Gear
The Adventurer's Guild is set up to accommodate most works of artisans. However use of any such Workstations requires the artisan to own an artisan's pass, in addition to being a member of the guild outright.

The Armory also provides a place for Adventurers to have their equipment repaired and maintained by fellow guildmembers. Use of this service requires you to be an active member of the guild.

History
Lady Mesuxis Mirthcaller and Luxury Cerberus, Sandu Foursky, were and are the original and current founders of the Adventurers and Fighters Guilds in Osteria. Having been locals born to Daleos, they set out on many adventures and quests of their own accord. Having made and lost many friends along the way, they decided an establishment filled with a collection of knowledge for all adventurers to use was needed.

Sandu spent his fortune gained from his title to have the estate built in xxx, the two opting to combine the two guilds within one establishment. As of 01/29/xxx the estate has undergone major improvements and changes.

Relationships
The Adventurer's Guild allies itself with all Adventurers willing to use their power for good within Daleos. They also branch out to any opportunities to connect with other lawful guilds, establishments, businesses, or research centers. Enemies usually come in the form of individuals or evil organizations wishing harm upon Daleos as a whole.

Sponsoring Gods

 * Novus of the Open Book

Enemies

 * Anyone Evil aligned

Allies

 * House of the Sanguine Helix
 * Ranzellion

Rivals

 * None at the moment